Professional - Experienced - On Time
Professional
Experienced
On Time
I began my career as a freelancer in the late 80's with companies like TSR and White Wolf Magazine. As an illustrator and graphic designer, I've adapted to varying styles and workflows over the decades.
I've taken hundreds of games to print. My experience ranges from black and white illustrations to full color cover images. I'm well versed in Indesign and data-merge. Illustrations to punch boards, I got you.
Your deadlines are the most critical element of the job. Time is money. You need to be crowdfunded at a certain date. You need to be at the printer at a certain date. I understand what that means, and I can do that for you.
Testimonials
“With over 3 decades of experience in illustration and graphic design, and with his ability to reproduce every art style imaginable, Bill Bricker is uniquely positioned to take publishers both small and large to the next level.”
Stephen M. Buonocore
President of Stronghold Games (retired)
The Podfather of Gaming
“Bill has done the artwork and graphic design on many of my games. His ability to adapt to a variety of different graphic styles and responsiveness to feedback have made him a pleasure to work with.”
Geoffrey Engelstein
Game Designer
“It was a joy working with a professional like Bill. His grasp of the needs required for the project was spot on as well as his willingness to make changes to adapt to changing conditions. Would absolutely work with him again.”
Zev Shlasinger
President of Play to Z Games
“Bill Bricker possesses a truly exceptional eye for design and a mastery of the core principles of visual communication. His work consistently stood out for its creativity, professionalism, and strategic alignment with our brand objectives. Beyond his technical skill, Bill’s professional qualities make him an outstanding employee and collaborator.”
Reliability: He consistently met tight deadlines while maintaining the highest quality standards. He is highly organized and manages multiple projects simultaneously without compromising attention to detail.
Collaboration: Bill is a fantastic team player. He actively sought feedback, responded positively to critiques, and excelled at communicating his design rationale to non-designers, bridging the gap between creative and marketing teams.
Nick Little
VP of Production and Development Indie Game Studios